A design space analysis for cartoons characters
From an HCI perspective [1], a design space is a tool that signals the different possibilities for designing a certain type of artefacts, supporting and augmenting the design practice. Designers create...
View ArticleToki D.I.Y toolkit – UIST 2011
This year I attended the UIST conference where I presented our first paper on InterruptMe. It was a very intensive conference I had loads of fun, and met with many interesting people. As I knew I was...
View ArticleData Processing and Calibration in the Toki toolkit
I think this video explains it well enough! Resources Hincapié-Ramos, J.D., Esbensen, M. and Kogutowska, M. 2011. Rapid Prototyping of Tangibles with a Capacitive Mouse. In Proc. DHRS ’11. Copenhagen...
View ArticleLiterature Reviews for HCI
In this post I am planning to collect information about how to do a literary review for HCI projects. The idea for this review is not that of a systematic literature review paper. But a more relaxed...
View ArticleTIDE at FITG 2012
In this video Aurelien Tabard presents our work on TIDE at the FITG 2012 seminar in Paris. This is a nice take on the project! Resources Sicard, L., Tabard, A., Hincapié-Ramos, J.D. and Bardram, J.E....
View ArticleColor-Correction for See-through Augmented-Reality HMDs – Video
My previous post shows examples of color correction for two images (IronMan and a Rhino) over different backgrounds. I have been asked whether color correction can run in real-time and thus we’ve...
View ArticleConsumed Endurance (CE) – Measuring Arm Fatigue during Mid-Air Interactions
If you are working on mid-air interactions or hand gestures for interacting remotely with a computer, or for creating the next augmented reality (AR) gadget, then you will certainly encounter that your...
View ArticleNATS’s Europe 24
This is certainly one of the most beautiful data visualizations I ever encountered. It combines a lot of things I like like flying, traveling, and geography. Most importantly, it shows patterns in air...
View ArticletPad: Designing Transparent-Display Mobile Interactions
Transparent-display mobile devices have long been the focus on concept designs and visions of the future of interactive technologies. Taking the lead in commercializing such devices, some manufactures...
View ArticleUnity3D + zSpace: Survival Shooter Game Demo
As we move toward the design of richer interfaces for HMDs, I have decided to create a strong development pipeline for 3D modeling, animation, and IxD programming. We decided to use the zSpace display...
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